+2 damage to a group of plague marines can help you put them down much faster.Īnd as you stated quite astutely, Astral Aim is a great skill. On higher difficulties, "Sanctified Kill Zone" is also very handy to have, especially in the early game when you don't have much in terms of +stun equipment and your damage output isn't that high. With Empyrean Brain Mines in one slot and your most damaging grenades (frags or psyk-out) in the other, Purgators work very well for helping set up stun and execution chains. If you hit an overwatching enemy with disrupt shot and his overwatch isn't cancelled, it's likely because of a resistance mutation.īut with Purgators in general, I typically like to build them to maximize grenade usage, and equip them with the "Warrant of Flame" power armour to provide even more grenades. Unless the enemy in question has resistances (due to mutations). Some of the enemies have some really nasty auto abilities, and a purgator with a psilencer shuts them down. Originally posted by CharlandoSunsOfStmChrts:And disrupt shot(from psilencer) disables overwatch and many other auto abilities.
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